A vanilla-friendly survival SMP built around player factions, a real economy, and land you actually have to defend.
You can join with a vanilla client. We recommend the modpack — it bundles maps, voice chat, and a recipe viewer.
Add the address above in your server list and join.
Vanilla survival — wood, food, tools, then iron. Standard Minecraft, all the way through.
You begin with 2,000 🪙 in your wallet, ready to spend.
Run /f create <name> — you become Leader. Or /f accept <faction> to join one.
Stand where you want, run /f claim. Costs 250 🪙. The land is yours.
Each member adds 10 power, raising your land cap. Set up a chest shop. Start trading.
Every faction has a Leader, Officers, and Members. Power flows down. Coin flows up.
Sets relations, declares war, designates the core chunk, sets faction color, disbands. Each faction has exactly one. Promoting an Officer to Leader auto-transfers the role.
Invites, kicks, sets home, manages MOTD, withdraws from bank, declares and ends wars.
Claims and unclaims land, deposits to bank, uses home, raids during war. The backbone of the faction.
Each member adds 10 power, raising your land cap. Dying docks the faction −2 power for 30 minutes. Going offline 7 days marks the faction abandoned.
Coins live in your personal wallet. Faction money lives in a separate bank. Daily upkeep, daily interest, daily decisions.
Every midnight, the server bills your faction bank 5 🪙 per claimed chunk. Can't pay? You drop your newest claims and start the missed-day counter.
Banks earn 1% interest daily. Banks above 10,000 🪙 pay 1% daily on the excess into the global treasury. Hoarding has a price.
Place a chest, look at it, run /shop create sell <price>. Whatever you're holding becomes the stock.
Score = members×10 + claims×5 + bank/100. Each level above 1 adds +10% to your max claim cap.
Declare for 2,000 🪙. Wait the 30-minute grace. Then every day at 18:00 local, the raid window opens for 90 minutes — the only time chunks change hands.
From your faction bank. Half goes to treasury, half is destroyed.
Net attacker time inside an enemy chunk. Even numbers? Paused.
Per faction, both attacking and defending. No infinite steamrolls.
Drop a defender inside the chunk. Their loss accelerates yours.
The Leader designates one chunk as core with /f core. Capture is blocked while any defender is online anywhere on the server. Logging out doesn't help. Logging in does.
Miss upkeep three days in a row and your faction goes weakened. Anyone — no war declaration required — can capture or instantly raid your chunks. Pay your bills.
18:00 local. Every player gets a notice listing all active wars.
Step into an enemy chunk. The capture starts automatically. Both factions get pinged.
Progress only ticks while attackers outnumber defenders. Even numbers = paused.
At 100%, the chunk is yours. The attacker with the most accumulated time gets a 50-coin bounty.
You can join with stock Fabric 26.1.2. These are the optional client mods most players install to make life easier.
Proximity-based voice. Works automatically the moment you connect — no setup. Press V for settings. Open-mic by default; switch to push-to-talk if you prefer.
Shows what you're looking at — block name, entity health, mod source — in the top-left corner. No commands. Install it and forget it.
Hover any item and press R for recipes, U for uses. Search bar at the bottom right of your inventory filters everything.
A slice of every taxed bank, every war declaration, and every admin top-up funnels into a global pool. The top 3 factions split it weekly.
Every 7 days at the upkeep tick, the prize pool fires. If treasury is below 5,000, the server tops it up to exactly 5,000 — there's always something to win. Then it splits across the top 3 factions by score.
100% of wealth tax. 50% of war declaration fees. Admin top-ups via /f treasury add.
/shop create sell <price>. Faction objectives — daily upkeep returns, level-up rewards, 50-coin capture bounties. The weekly prize pool — top 3 factions by score split a treasury pool every 7 days. Even third place pays./f core. Captures of the core are blocked whenever any defender is online anywhere on the server — not just in the chunk. Your inviolable last-stand patch, until you actually log out.V to open settings if you want to change microphone, volume, or enable PTT.Every command works in-game and from the server console where applicable.
| Command | Role | Description |
|---|---|---|
| /balance | player | Show your current coin balance. |
| /pay <player> <amount> | player | Send coins directly to another player. |
| /withdraw <amount> | player | Convert balance into a physical banknote item. |
| /deposit | player | Deposit a held banknote back into your balance. |
| /baltop | player | Leaderboard of the richest players on the server. |
| /shop create sell <price> | player | Create a sell shop on the chest you're looking at. |
| /shop create buy <price> | player | Create a buy shop on the chest you're looking at. |
| /shop remove | player | Remove the shop binding. Contents stay. |
| Command | Role | Description | Cost |
|---|---|---|---|
| /f create <name> | player | Found a faction with you as Leader. 3–16 chars. | free |
| /f disband | leader | Permanently dissolve. Releases claims, removes members. | free |
| /f info | member | Your faction info: level, score, members, power, claims, bank. | free |
| /f info <faction> | player | Info on another faction by name. | free |
| /f list | player | Every faction with member and claim counts. | free |
| /f leave | member | Leave your faction. Leaders must promote a successor first. | free |
| Command | Role | Description |
|---|---|---|
| /f invite <player> | officer | Invite an online player. They reply with /f accept. |
| /f accept <faction> | player | Accept a pending invite. |
| /f decline <faction> | player | Decline a pending invite. |
| /f kick <player> | officer | Remove a member. Cannot kick the Leader. |
| /f promote <player> | leader | Member→Officer or Officer→Leader (auto-transfers). |
| /f demote <player> | leader | Officer→Member. Cannot demote the Leader. |
| Command | Role | Description | Cost |
|---|---|---|---|
| /f claim | member | Claim the chunk you're standing in. | 250 🪙 |
| /f unclaim | member | Unclaim your chunk; during war, raids enemy chunks. | free / 50 🪙 raid |
| /f power | member | Show power, claim count, level-adjusted maximum. | free |
| /f core | leader | Designate the chunk you stand in as your core. | free |
| /f sethome | officer | Set the faction home to your current position. | free |
| /f home | member | Teleport to faction home. | free |
| Command | Role | Description |
|---|---|---|
| /f bank balance | member | Show faction bank balance. |
| /f bank deposit <amount> | member | Move coins from your wallet to the bank. |
| /f bank withdraw <amount> | officer | Move coins from the bank to your wallet. |
| /f treasury | player | Show treasury balance, days until payout, last winners. |
| Command | Role | Description | Cost |
|---|---|---|---|
| /f war declare <faction> | officer | Declare war. 50% of cost goes to treasury. | 2,000 🪙 |
| /f war peace <faction> | officer | Request peace. 30 min minimum war duration. | free |
| /f war list | player | List every active war. | free |
| /f war status | member | Detailed status of your faction's wars. | free |
| Command | Role | Description |
|---|---|---|
| /f ally <faction> | leader | Mark as ally (one-sided; mutual ally needed for protection). |
| /f enemy <faction> | leader | Mark a faction as enemy. |
| /f neutral <faction> | leader | Clear ally/enemy status. |
| /f motd <text> | officer | Set message-of-the-day. |
| /f desc <text> | officer | Set the public description. |
| /f color <name> | leader | Set faction chat color. |
| /f chat | member | Toggle faction-only chat mode. |
| /f ac | member | Toggle ally chat (faction + your allies). |
| Command | Role | Description |
|---|---|---|
| /f top | player | Top 10 by score (members×10 + claims×5 + bank/100). |
| /f top land | player | Top 10 by chunks claimed. |
| /f top wealth | player | Top 10 by bank balance. |
| /f top members | player | Top 10 by member count. |
Stake your first chunk. Recruit your crew. The leaderboard resets every Sunday.