Player Guide · Fabric 26.1.2

Build an empire. Hold your ground. Burn theirs to ash.

A vanilla-friendly survival SMP built around player factions, a real economy, and land you actually have to defend.

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Getting Started

Connect once.
Stay forever.

You can join with a vanilla client. We recommend the modpack — it bundles maps, voice chat, and a recipe viewer.

Server Address
mc.earthservers.net
Tap to copy. Add it in Minecraft → Multiplayer → Add Server.
Recommended
Download the EarthServers modpack
Bundles the maps, voice chat, and recipe viewer most players use here. Optional — vanilla Fabric 26.1.2 works too.
Download

Quick start.
Six steps to a faction.

1

Connect

Add the address above in your server list and join.

2

Gather resources

Vanilla survival — wood, food, tools, then iron. Standard Minecraft, all the way through.

3

Earn your starting coins

You begin with 2,000 🪙 in your wallet, ready to spend.

4

Found a faction

Run /f create <name> — you become Leader. Or /f accept <faction> to join one.

5

Claim your first chunk

Stand where you want, run /f claim. Costs 250 🪙. The land is yours.

6

Recruit and build

Each member adds 10 power, raising your land cap. Set up a chest shop. Start trading.

Factions

Three roles.
One clear hierarchy.

Every faction has a Leader, Officers, and Members. Power flows down. Coin flows up.

Leader

Full control.

Sets relations, declares war, designates the core chunk, sets faction color, disbands. Each faction has exactly one. Promoting an Officer to Leader auto-transfers the role.

Officer

Recruits and manages.

Invites, kicks, sets home, manages MOTD, withdraws from bank, declares and ends wars.

Member

Plays and contributes.

Claims and unclaims land, deposits to bank, uses home, raids during war. The backbone of the faction.

What every member gives

Power scales with your roster.

Each member adds 10 power, raising your land cap. Dying docks the faction −2 power for 30 minutes. Going offline 7 days marks the faction abandoned.

+10
Power per member
−2
Power on death (30 min)
7d
Offline → abandoned
Economy

One currency.
Every transaction matters.

Coins live in your personal wallet. Faction money lives in a separate bank. Daily upkeep, daily interest, daily decisions.

2,000Starting balance
250Cost per claim
5Upkeep / chunk / day
1%Bank interest daily
🪙

Daily upkeep

Every midnight, the server bills your faction bank 5 🪙 per claimed chunk. Can't pay? You drop your newest claims and start the missed-day counter.

📈

Interest & tax

Banks earn 1% interest daily. Banks above 10,000 🪙 pay 1% daily on the excess into the global treasury. Hoarding has a price.

🏪

Chest shops

Place a chest, look at it, run /shop create sell <price>. Whatever you're holding becomes the stock.

Faction levels.
More score, more land.

Score = members×10 + claims×5 + bank/100. Each level above 1 adds +10% to your max claim cap.

Level
Score
Multiplier
Wars & Raiding

When war comes,
it comes loud.

Declare for 2,000 🪙. Wait the 30-minute grace. Then every day at 18:00 local, the raid window opens for 90 minutes — the only time chunks change hands.

[Vagabonds] Capture
3 atk vs 1 def
2,000
Cost to declare

From your faction bank. Half goes to treasury, half is destroyed.

90
Seconds to capture

Net attacker time inside an enemy chunk. Even numbers? Paused.

25
Daily capture cap

Per faction, both attacking and defending. No infinite steamrolls.

+30s
Bonus per defender kill

Drop a defender inside the chunk. Their loss accelerates yours.

The Core Chunk

Your last stand.

The Leader designates one chunk as core with /f core. Capture is blocked while any defender is online anywhere on the server. Logging out doesn't help. Logging in does.

Weakened

Three missed days.

Miss upkeep three days in a row and your faction goes weakened. Anyone — no war declaration required — can capture or instantly raid your chunks. Pay your bills.

How a capture plays out.

1

The window opens

18:00 local. Every player gets a notice listing all active wars.

2

You walk in

Step into an enemy chunk. The capture starts automatically. Both factions get pinged.

3

You hold

Progress only ticks while attackers outnumber defenders. Even numbers = paused.

4

The chunk transfers

At 100%, the chunk is yours. The attacker with the most accumulated time gets a 50-coin bounty.

Useful Mods

Server-side only.
Vanilla works fine.

You can join with stock Fabric 26.1.2. These are the optional client mods most players install to make life easier.

Voice

Simple Voice Chat

Proximity-based voice. Works automatically the moment you connect — no setup. Press V for settings. Open-mic by default; switch to push-to-talk if you prefer.

HUD

Jade

Shows what you're looking at — block name, entity health, mod source — in the top-left corner. No commands. Install it and forget it.

Recipes

Just Enough Items

Hover any item and press R for recipes, U for uses. Search bar at the bottom right of your inventory filters everything.

Treasury & Weekly Prizes

The flywheel.
Every 7 days, it pays.

A slice of every taxed bank, every war declaration, and every admin top-up funnels into a global pool. The top 3 factions split it weekly.

Where the money goes

50 / 30 / 20.

Every 7 days at the upkeep tick, the prize pool fires. If treasury is below 5,000, the server tops it up to exactly 5,000 — there's always something to win. Then it splits across the top 3 factions by score.

First
50%
Second
30%
Third
20%
Sources

Where it fills.

100% of wealth tax. 50% of war declaration fees. Admin top-ups via /f treasury add.

FAQ

Common questions.
Direct answers.

Three main paths. Gather and sell — set up a chest shop with /shop create sell <price>. Faction objectives — daily upkeep returns, level-up rewards, 50-coin capture bounties. The weekly prize pool — top 3 factions by score split a treasury pool every 7 days. Even third place pays.
The server pays what your bank can cover, drops your newest chunks to bring the bill in line, and increments your missed-upkeep day counter. After 3 consecutive missed days, you become weakened — anyone can raid you, no war required.
One chunk per faction, designated by the Leader with /f core. Captures of the core are blocked whenever any defender is online anywhere on the server — not just in the chunk. Your inviolable last-stand patch, until you actually log out.
Yes. You can do everything except claim land and participate in wars. Gather, build in unclaimed chunks, trade with chest shops, deposit and withdraw banknotes, and accept invites later. Some players run as solo merchants for years.
Capture takes 90 seconds, only works in the raid window, and transfers the chunk to your faction. Unclaim-as-raid is instant, works any time during war or against weakened factions, and just releases the chunk — you don't gain it. Both pay the same 50-coin bounty.
Install Simple Voice Chat (bundled in the modpack). When you connect, voice chat works automatically — talk and you're heard by anyone nearby. No push-to-talk by default. Press V to open settings if you want to change microphone, volume, or enable PTT.
Your personal balance is unaffected — coins live in your wallet, not the faction. Only the faction bank is destroyed when a faction disbands. Hoarding personal coins? You keep them. Faction wealth all in the bank? Gone.
If no member has been online within 7 days at the daily tick, your faction is marked abandoned. Abandoned factions lose 1 claim per hour. When claims hit 0, the faction dissolves. Any member returning resets the abandoned flag immediately.
Command Reference

Everything,
in one place.

Every command works in-game and from the server console where applicable.

CommandRoleDescription
/balanceplayerShow your current coin balance.
/pay <player> <amount>playerSend coins directly to another player.
/withdraw <amount>playerConvert balance into a physical banknote item.
/depositplayerDeposit a held banknote back into your balance.
/baltopplayerLeaderboard of the richest players on the server.
/shop create sell <price>playerCreate a sell shop on the chest you're looking at.
/shop create buy <price>playerCreate a buy shop on the chest you're looking at.
/shop removeplayerRemove the shop binding. Contents stay.
CommandRoleDescriptionCost
/f create <name>playerFound a faction with you as Leader. 3–16 chars.free
/f disbandleaderPermanently dissolve. Releases claims, removes members.free
/f infomemberYour faction info: level, score, members, power, claims, bank.free
/f info <faction>playerInfo on another faction by name.free
/f listplayerEvery faction with member and claim counts.free
/f leavememberLeave your faction. Leaders must promote a successor first.free
CommandRoleDescription
/f invite <player>officerInvite an online player. They reply with /f accept.
/f accept <faction>playerAccept a pending invite.
/f decline <faction>playerDecline a pending invite.
/f kick <player>officerRemove a member. Cannot kick the Leader.
/f promote <player>leaderMember→Officer or Officer→Leader (auto-transfers).
/f demote <player>leaderOfficer→Member. Cannot demote the Leader.
CommandRoleDescriptionCost
/f claimmemberClaim the chunk you're standing in.250 🪙
/f unclaimmemberUnclaim your chunk; during war, raids enemy chunks.free / 50 🪙 raid
/f powermemberShow power, claim count, level-adjusted maximum.free
/f coreleaderDesignate the chunk you stand in as your core.free
/f sethomeofficerSet the faction home to your current position.free
/f homememberTeleport to faction home.free
CommandRoleDescription
/f bank balancememberShow faction bank balance.
/f bank deposit <amount>memberMove coins from your wallet to the bank.
/f bank withdraw <amount>officerMove coins from the bank to your wallet.
/f treasuryplayerShow treasury balance, days until payout, last winners.
CommandRoleDescriptionCost
/f war declare <faction>officerDeclare war. 50% of cost goes to treasury.2,000 🪙
/f war peace <faction>officerRequest peace. 30 min minimum war duration.free
/f war listplayerList every active war.free
/f war statusmemberDetailed status of your faction's wars.free
CommandRoleDescription
/f ally <faction>leaderMark as ally (one-sided; mutual ally needed for protection).
/f enemy <faction>leaderMark a faction as enemy.
/f neutral <faction>leaderClear ally/enemy status.
/f motd <text>officerSet message-of-the-day.
/f desc <text>officerSet the public description.
/f color <name>leaderSet faction chat color.
/f chatmemberToggle faction-only chat mode.
/f acmemberToggle ally chat (faction + your allies).
CommandRoleDescription
/f topplayerTop 10 by score (members×10 + claims×5 + bank/100).
/f top landplayerTop 10 by chunks claimed.
/f top wealthplayerTop 10 by bank balance.
/f top membersplayerTop 10 by member count.

Your faction won't found itself.

Stake your first chunk. Recruit your crew. The leaderboard resets every Sunday.

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